Patch 1.74 will be deploying around 1PM PST Monday 10/17.
Hey everyone, we’ve been working hard on the next card expansion as well as our Mobile and Console builds. In the meantime, the mid-October patch is going to focus on balance changes and fixing a few bugs and minor issues.
We make balance changes rarely and for a number of reasons. These changes are not based entirely on a card’s popularity, win rate, or lack thereof. We will say a bit about why we’re making each change, and as always changed cards are disenchantable for ~1 week after the change for full spirit value.
Kara Winterblade – Bloodborn spell changed to: “Any minion you summon this turn gains +1/+1.”
This was a hard decision. There are a few reasons for this change: First, Kara has been dominant in competitive play, and tends to promote decks that are considered unfun. Second, Kara has been a one trick pony and we wanted to adjust that a bit to allow us to create new interesting cards that interact with her spell (for example, cards that create multiple minions and spells that spawn walls will now receive the buff unlike before). Ultimately, Kara’s spell acted as a hard power limit on any Neutral or Vanar cards we could release in future expansions or our monthly season card releases.
Saberspine Seal – Cost changed from 1 to 2.
We are increasing the mana cost of Saberspine Seal to make it more difficult for Songhai to put together high-damage combos, and make it more taxing to efficiently remove threats from the board while maintaining pressure on an opponent. Note that we do want to continue to support a variety of deck-types in Duelyst, and Songhai’s ability to play powerful aggressive and/or combo decks is something we consider core to their playstyle.
Siphon Energy – Text changed to “Dispel an enemy minion nearby your General.”
Vetruvian has some of the most powerful tools in the game. The ability to easily neutralize opposing threats regardless of their position on the board is an area where the faction could stand a slight adjustment. We think forcing Vetruvian to care more about positioning to dispel enemies is such an adjustment.
Ephemeral Shroud – Stats changed from 2/2 to 1/1.
Ephemeral Shroud is among the most commonly played cards in all of Duelyst. Given its near universal playability, we’ve reduced its stats to reinforce the core reason for including Ephemeral Shroud in a deck: its dispel effect. The value Shroud offers as a minion on the board should not be as important. Note that we do think there should be good neutral dispel options for all factions to use, but we want to see other reactive cards become viable choices in place of having an answer to most scenarios with the Ephemeral Shroud.
Zen’Rui, The Blightspawned – Cost changed from 5 to 6. Stats changed from 4/3 to 4/4.
We want Zen’Rui to continue to be a viable card to play given the correct metagame, but it should be more difficult to include in a deck without many downsides. Putting Zen’Rui further up the curve introduces more tradeoffs when deciding to include him in a deck, and gives us more space to create powerful minions with 2 or less attack.
Inquisitor Kron – Stats changed from 4/6 to 4/4.
Inquisitor Kron’s powerful stats and value-generating effect have landed him a spot as the premier 5 cost minion of Duelyst to the exclusion of most other 5 cost minions. While we hope he continues to be a desirable choice in a variety of deck styles going forward, we want players to feel like they have more options in the 5 cost slot.
- Introduced a new system for handling potential network packet drop and game desync issues. Duelyst will attempt to better detect packet drop and ask you to re-enter the game if it falls out of sync.
- Streamer Watch list is now sorted by viewer count since we’ve added a number of new faces over the past few weeks.
- Some Shimzar spells have received new custom visual effects.
- Fixed a bug where challenging a friend to a game while they are in the Orb Opening screen could lock the game navigation.
- Fixed an issue with the card text on Pandora.
- Fixed an issue where using Mirror Meld on minions buffed in a specific way would cause them to die as soon as copied.
- Multiple unit teleports should happen all together in parallel visually instead of one-by-one.
First Look: November Monthly Cards
Get excited for the 4 November Monthly Season cards coming out on the 1st of November. Remember, you can earn a FREE copy of each of these by hitting one of the 4 ranked ladder divisions: SILVER, GOLD, DIAMOND, S-RANK.